How far does the rabbit hole go?
Friday, June 30, 2006
With games like Animal Crossing, Nintendogs and Brain Training, Nintendo has already succeeded in selling games to people that didn't really care much for gaming.
- What we see with Animal Crossing on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.
I really like this quote because it is true. Animal Crossing is a great way to introduce people to playing videogames. And those that play them anyway enjoy the game even more.
Posted by Keith Borgholthaus at 5:03 PM
Mega Man ZX anime promo
It appears that You Tube has also done this. Which means that the two video sites I used are making it easier to post videos. A brilliant idea really.
Posted by Keith Borgholthaus at 4:41 PM
|The Google website has a button to put this video directly onto the blog. Obviosly they are figuring out how much money this free advertising is making them.|
Played on the organ, you hear:
Super Mario World (Castle Theme),
Zelda Dungeon Theme,
Super Mario 64 Bowser Theme,
Chrono Trigger (Magus Battle),
Naruto (Orochimaru's Theme),
Cowboy Bebop (Rain),
FF3 (Dancing Mad).
Posted by Keith Borgholthaus at 4:17 PM
Tuesday, June 27, 2006
The author names 10 games that have jumped the shark.
I disagree on two of them. I happen to really like the Tony Hawk series. What I think the team at NeverSoft need to do is create an updatable system. Release a new set of levels and story every year. But release newer and newer levels every three months. Buy a game for $60 then when every year by the new chapter at $20.
The reason for this is so that you can play every level on one game. I got really tired of switching disks when I wanted to play certain levels.
Posted by Keith Borgholthaus at 8:50 PM
Monday, June 26, 2006
Saturday, June 24, 2006
Friday, June 23, 2006
Wednesday, June 21, 2006
Monday, June 19, 2006
It was brought up that videogames are not art. And no one explains why, This article tries to look into it. The reasoning seems to be that videogames don't try for meaning or interpretation. The good game creators give you emotions and things to think about. But nothing out side of the game. So there is no way for videogames to be art.
This article is about Wikipedia but really it deals with some of the same subjects.
I guess the best move would be to make a game where the game shows different sides of a real situation. Would that even sell? Such an interesting question. I don't know if I have anybody really following this blog. ButI am curious if any readers have any ideas or opinions on the matter.
Posted by Keith Borgholthaus at 7:14 PM
Saturday, June 17, 2006
Thursday, June 15, 2006
Wednesday, June 14, 2006
Lets get the easy stuff out of the way first.
Here is a good list -pictures included- of every system ever released. I will admit that I have wanted to play a game from just about every one of them.
The oddest thing I notice is that the list shrinks as the generations go by. The shortest was this generation with 4 systems. And then next generation will have 3.
Sony wants to have its system being used as a computer as well. And I don't think that Microsoft or Nintendo will not be using computers. Are all of our systems slowly becoming computers that also play games?
On to the tougher part. I will just post the link. There is a lot to talk about. And I am tired so I will talk about it later.
I found an article about Modelism. It is about half way down. And yes, most predictive statements for complex systems should be considered a joke.
This whole global warming thing is the reason why I want to be a modelist. I saw some of the models and then looked at some of my videogames. The question on why no one has released these models for testing came to mind. Then I realized that no one had thought of it.
Posted by Keith Borgholthaus at 11:31 PM
Tuesday, June 13, 2006
Monday, June 12, 2006
A cool idea for a good game. The thing about is this, the creator is not very good at 3D. For this reason he stays in 2d. If some fans where able to donate the time to help him out, a game like this might be made. Its a definantly cool idea.
The Mother series is a comical RPG. It takes place in modern times and uses things that people from our time fear. For instance, Hippies, UFOs, Dinosaurs, Zombies, Possesed Blues Brothers.
If you click on the home link, you see red riding hood with a butcher knife. Cutest morbid picture ever.
Posted by Keith Borgholthaus at 10:26 PM
Wednesday, June 07, 2006
Tuesday, June 06, 2006
Sunday, June 04, 2006
Interesting idea. Lets see where it goes, the forums are pretty interesting as well.
As in, I think the group that made this are a little insane.
I guess I should show off IrChichke and tell you that the program knows nothing. It does not recogonise when some one is using another language. Lets put this in the Pacific, they have no Ch sound. And Eastern Europe doesn't want to deal with lies anyway.
Posted by Keith Borgholthaus at 11:23 PM